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SCG Open NJ Postmortem 5/4/2013

Prime Speaker Bant Decklist // Lands 4  Temple Garden   3  Sunpetal Grove 4  Breeding Pool 3  Hinterland Harbor 3  Hallowed Fountain 4  Glacial Fortress 1  Forest 2  Gavony Township 1  Cavern of Souls // Creatures 4  Loxodon Smiter 4  Restoration Angel 4  Thragtusk 2  Prime Speaker Zegana 2  Angel of Serenity // Spells 4  Farseek 3  Selesnya Charm 3  Azorius Charm 2  Supreme Verdict 2  Advent of the Wurm 3  Sphinx's Revelation 2  Detention Sphere // Sideboard 3  Feeling of Dread 2  Supreme Verdict 2  Dissipate 1  Negate 2  Garruk, Primal Hunter 2  Jace, Memory Adept 2  Purify the Grave 1  Psychic Spiral Round 1 - Jund Evolve [0-0] First match was up against a Jund evolve deck running Experiment One, Burning Tree Emissary, Flinthoof Boar, Renegade Krasis, and Falkenrath Aristocrats. Maybe a few more, but I only remember smaller dudes being spammed out, no spells. My nerves were not under control. I was

The Real Effects of Base Attack Speed Nerfs

Introduction The second preseason balance patch recently went through, and it made a ton of changes to both champions and items. There was a lot of talk about the patch, from Rengar and Diana fans were bubbling about how their champions were playable again to Eve players were mourning the lost damage on their favorite AP assassin.  However, I didn't see anyone talk about Ezreal. His change seemed  small - just an adjustment of his base attack speed from 0.665 to 0.625 - so I understand why it wasn't the talk of the century. But is a base attack speed change actually  insignificant? Just how much does fiddling with that stat change his power? Considering that he's one of the most popular champions in the League right now, I figured I'd do a very quick write up on what the 0.04 drop in base attack speed does to the Prodigal Explorer. Attack Speed Changes Ripple Why would I even think that a base attack speed reduction is a big deal? Part of my concern comes fro

Getting the Most out of ADC Effective HP

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Introduction to Effective Health There's a popular misconception floating around that if the enemy team starts building a lot of percentage armor penetration, you need to build more health. Why would you invest in armor when that Kha'Zix reduces 25% of it with his Black Cleaver and then penetrates over 35% of your remaining armor with a Last Whisper? You get so little real armor from your armor items that the real secret to surviving burst casters is building more health. Right? Well, that's not very true. As I'll discuss in this article, what you should really be concerned about is your effective  HP. It's your EHP that determines how much damage you can sponge before you die, and it's related to both health and resists; they complement each other. Stacking health without gaining armor means that each point of health is quite ineffective, and stacking resists with a low health pool makes each point of health effective but you have fewer of them (incidentall